Technology

Phone innovation

When I had a Blackberry through work, it synced seamlessly over an Exchange Server and so Contacts and Calendar were always in sync. Today, my cell phone syncs with my computer, but either bluetooth or connected, so I must be proactive about it.

What doesn’t sync is my home phone. We have one phone number that we moved to Vonage about three years ago (we were early adopters and paid the price with sometimes crappy connections). We have two hand sets – a base station and a little stand alone one. Neither syncs with my computer.

So, anytime I use the home phone, I need to look up a number on my computer. I’ve saved the most frequently called numbers, but it required manual entry. Not that this is a huge deal, but why don’t home phones sync? Because you are at home and it is easy to look up a number? But a lot of people just use their cell phones because everything is in there…

Is the technology so different that they can’t sync? What if the phone was merely a dumb client that accessed an online address db such as Plaxo? And for extra, bonus points, what would be *really* cool if when you picked up the phone, you entered a quick two digit ID that told the phone which user it was and then you could access your own address book and another user could access his/her own address book.

I know some of the Skype phones that you plug into your computer do this, but what if your phone plugs into the internet anyway (like Vonage)…

Does anyone know of such a device?

MD and Lynn

Two very dear, wonderful former colleagues recently started blogging.

Michael is one the smartest folks around. And he’s funny and eclectic and I love to hear his thoughts. Now I can. This post on the big consumer tech trends he foresees is a must read. It is a touch weighted towards ecommerce, but that’s the world we know! But it’s not just tech – there tons of thoughts on reality TV, the state of the world and of course, the bizarre.

Michael had a great trip blog when he went off to Italy in 2005 and he’s imported those posts, but he’s basically been blogging under the radar for a few months. I don’t know whether to be mad that he didn’t tell me or just be thankful he’s started blogging… Okay, I’ll opt for the latter! 🙂

Lynn, besides also being one of the smartest folks around, is definitely the most driven person on the planet. After years of consuming Cheetos and Coke and working twenty hours a day, she’s decided to run a triathlon! Her training update posts are the most hilarious things you’ll ever read. Here’s a sample:

Kevin and I have an exercise bike in our house, so 2 to 3 times a week I try to do what is called spinning for an hour. It is where the resistance is fairly light, but you try and keep the RPM�s in the high 90�s and low 100�s. Well I have my first funny story. The first time I did this I of course wanted to excel. So I�m peddling extremely hard getting my entire body into the exercise. When I got done, both my left foot and back were hurting. Well it turned out that my back was bleeding from what would amount to a �rug burn�. I had been moving my back so vigorously back and forth across the back of the bike that I scrapped off the skin. Then on my foot, I hadn�t worn socks or shoes and the black plastic strap, dug into my skin and split the top of my foot. Since then I wear shoes and socks J

 

Welcome Lynn and MD – life is more fun with both of you blogging!

Steve Jobs wants to free music

Yay! I can’t wait for iTunes to lose the crappy DRM they have. I would certainly buy more from the iTunes store — right now I avoid it as much as possible since the tracks are too constrained in what I can do with them. For example, I can’t even use it on a non-commercial private video since Final Cut will not recognize it.

This is a great move. Music will be free – Steve Jobs is ensuring he’s on the right side of this debate – the side of the consumer. The pressure is mounting on the music majors. Quite excited about how this will evolve.

Thoughts on Music

Steve Jobs

February 6, 2007

With the stunning global success of Apple’s iPod music player and iTunes online music store, some have called for Apple to “open” the digital rights management (DRM) system that Apple uses to protect its music against theft, so that music purchased from iTunes can be played on digital devices purchased from other companies, and protected music purchased from other online music stores can play on iPods. Let’s examine the current situation and how we got here, then look at three possible alternatives for the future.

To begin, it is useful to remember that all iPods play music that is free of any DRM and encoded in “open” licensable formats such as MP3 and AAC. iPod users can and do acquire their music from many sources, including CDs they own. Music on CDs can be easily imported into the freely-downloadable iTunes jukebox software which runs on both Macs and Windows PCs, and is automatically encoded into the open AAC or MP3 formats without any DRM. This music can be played on iPods or any other music players that play these open formats.

The rub comes from the music Apple sells on its online iTunes Store. Since Apple does not own or control any music itself, it must license the rights to distribute music from others, primarily the “big four” music companies: Universal, Sony BMG, Warner and EMI. These four companies control the distribution of over 70% of the world’s music. When Apple approached these companies to license their music to distribute legally over the Internet, they were extremely cautious and required Apple to protect their music from being illegally copied. The solution was to create a DRM system, which envelopes each song purchased from the iTunes store in special and secret software so that it cannot be played on unauthorized devices.

Apple was able to negotiate landmark usage rights at the time, which include allowing users to play their DRM protected music on up to 5 computers and on an unlimited number of iPods. Obtaining such rights from the music companies was unprecedented at the time, and even today is unmatched by most other digital music services. However, a key provision of our agreements with the music companies is that if our DRM system is compromised and their music becomes playable on unauthorized devices, we have only a small number of weeks to fix the problem or they can withdraw their entire music catalog from our iTunes store.

To prevent illegal copies, DRM systems must allow only authorized devices to play the protected music. If a copy of a DRM protected song is posted on the Internet, it should not be able to play on a downloader’s computer or portable music device. To achieve this, a DRM system employs secrets. There is no theory of protecting content other than keeping secrets. In other words, even if one uses the most sophisticated cryptographic locks to protect the actual music, one must still “hide” the keys which unlock the music on the user’s computer or portable music player. No one has ever implemented a DRM system that does not depend on such secrets for its operation.

The problem, of course, is that there are many smart people in the world, some with a lot of time on their hands, who love to discover such secrets and publish a way for everyone to get free (and stolen) music. They are often successful in doing just that, so any company trying to protect content using a DRM must frequently update it with new and harder to discover secrets. It is a cat-and-mouse game. Apple’s DRM system is called FairPlay. While we have had a few breaches in FairPlay, we have been able to successfully repair them through updating the iTunes store software, the iTunes jukebox software and software in the iPods themselves. So far we have met our commitments to the music companies to protect their music, and we have given users the most liberal usage rights available in the industry for legally downloaded music.

With this background, let’s now explore three different alternatives for the future.

The first alternative is to continue on the current course, with each manufacturer competing freely with their own “top to bottom” proprietary systems for selling, playing and protecting music. It is a very competitive market, with major global companies making large investments to develop new music players and online music stores. Apple, Microsoft and Sony all compete with proprietary systems. Music purchased from Microsoft’s Zune store will only play on Zune players; music purchased from Sony’s Connect store will only play on Sony’s players; and music purchased from Apple’s iTunes store will only play on iPods. This is the current state of affairs in the industry, and customers are being well served with a continuing stream of innovative products and a wide variety of choices.

Some have argued that once a consumer purchases a body of music from one of the proprietary music stores, they are forever locked into only using music players from that one company. Or, if they buy a specific player, they are locked into buying music only from that company’s music store. Is this true? Let’s look at the data for iPods and the iTunes store – they are the industry’s most popular products and we have accurate data for them. Through the end of 2006, customers purchased a total of 90 million iPods and 2 billion songs from the iTunes store. On average, that’s 22 songs purchased from the iTunes store for each iPod ever sold.

Today’s most popular iPod holds 1000 songs, and research tells us that the average iPod is nearly full. This means that only 22 out of 1000 songs, or under 3% of the music on the average iPod, is purchased from the iTunes store and protected with a DRM. The remaining 97% of the music is unprotected and playable on any player that can play the open formats. Its hard to believe that just 3% of the music on the average iPod is enough to lock users into buying only iPods in the future. And since 97% of the music on the average iPod was not purchased from the iTunes store, iPod users are clearly not locked into the iTunes store to acquire their music.

The second alternative is for Apple to license its FairPlay DRM technology to current and future competitors with the goal of achieving interoperability between different company’s players and music stores. On the surface, this seems like a good idea since it might offer customers increased choice now and in the future. And Apple might benefit by charging a small licensing fee for its FairPlay DRM. However, when we look a bit deeper, problems begin to emerge. The most serious problem is that licensing a DRM involves disclosing some of its secrets to many people in many companies, and history tells us that inevitably these secrets will leak. The Internet has made such leaks far more damaging, since a single leak can be spread worldwide in less than a minute. Such leaks can rapidly result in software programs available as free downloads on the Internet which will disable the DRM protection so that formerly protected songs can be played on unauthorized players.

An equally serious problem is how to quickly repair the damage caused by such a leak. A successful repair will likely involve enhancing the music store software, the music jukebox software, and the software in the players with new secrets, then transferring this updated software into the tens (or hundreds) of millions of Macs, Windows PCs and players already in use. This must all be done quickly and in a very coordinated way. Such an undertaking is very difficult when just one company controls all of the pieces. It is near impossible if multiple companies control separate pieces of the puzzle, and all of them must quickly act in concert to repair the damage from a leak.

Apple has concluded that if it licenses FairPlay to others, it can no longer guarantee to protect the music it licenses from the big four music companies. Perhaps this same conclusion contributed to Microsoft’s recent decision to switch their emphasis from an “open” model of licensing their DRM to others to a “closed” model of offering a proprietary music store, proprietary jukebox software and proprietary players.

The third alternative is to abolish DRMs entirely. Imagine a world where every online store sells DRM-free music encoded in open licensable formats. In such a world, any player can play music purchased from any store, and any store can sell music which is playable on all players. This is clearly the best alternative for consumers, and Apple would embrace it in a heartbeat. If the big four music companies would license Apple their music without the requirement that it be protected with a DRM, we would switch to selling only DRM-free music on our iTunes store. Every iPod ever made will play this DRM-free music.

Why would the big four music companies agree to let Apple and others distribute their music without using DRM systems to protect it? The simplest answer is because DRMs haven’t worked, and may never work, to halt music piracy. Though the big four music companies require that all their music sold online be protected with DRMs, these same music companies continue to sell billions of CDs a year which contain completely unprotected music. That’s right! No DRM system was ever developed for the CD, so all the music distributed on CDs can be easily uploaded to the Internet, then (illegally) downloaded and played on any computer or player.

In 2006, under 2 billion DRM-protected songs were sold worldwide by online stores, while over 20 billion songs were sold completely DRM-free and unprotected on CDs by the music companies themselves. The music companies sell the vast majority of their music DRM-free, and show no signs of changing this behavior, since the overwhelming majority of their revenues depend on selling CDs which must play in CD players that support no DRM system.

So if the music companies are selling over 90 percent of their music DRM-free, what benefits do they get from selling the remaining small percentage of their music encumbered with a DRM system? There appear to be none. If anything, the technical expertise and overhead required to create, operate and update a DRM system has limited the number of participants selling DRM protected music. If such requirements were removed, the music industry might experience an influx of new companies willing to invest in innovative new stores and players. This can only be seen as a positive by the music companies.

Much of the concern over DRM systems has arisen in European countries. Perhaps those unhappy with the current situation should redirect their energies towards persuading the music companies to sell their music DRM-free. For Europeans, two and a half of the big four music companies are located right in their backyard. The largest, Universal, is 100% owned by Vivendi, a French company. EMI is a British company, and Sony BMG is 50% owned by Bertelsmann, a German company. Convincing them to license their music to Apple and others DRM-free will create a truly interoperable music marketplace. Apple will embrace this wholeheartedly.

How any large company can blow it.

Fred Vogelstein’s article in Wired, How Yahoo Blew It, is a must read. It remains to be seen whether Yahoo can recover from it’s various mess ups, very pithily called a “clusterfuck” by a Yahoo insider. I hope they do recover because we need more than one strong player in search.

But it is a must read because the mistakes Yahoo made could be made by any large company. Endless meetings, inability to actually get stuff done, begging thirty different constituents to approve a project that is critical, idiots with little power exercising it to protect their own turf, people thinking of their groups first – the company second, endless presentations on the same topic… I could go on and on.

So, how do you get around this? I think the issue here is one of prioritization. Why didn’t Semel tell everyone that Panama was the most important project for the company? Why did the Panama team have to beg the homepage team to test placement?

In every company’s life, there will be a few moments where they must win – must be first to market, must get things done quickly with a great product. It is the CEO’s job to be able to identify these situations (Semel seems to have) and then ensure that execution is not bogged down due to the size and politics of the company (he clearly failed here). Even after Weiner was put in charge, there seem to have been several hurdles. The project should have been rammed through like everyone’s life depended on it.

But, culture and politics are very hard to fix. And in the end, that may be the reason they don’t recover.

Link via: Brad Feld

I want the iPhone – now!

iPhoneI’ve been waiting for this announcement for months! So, here I am following Mac Rumours Live from 11pm to 12:30am in India, Skyping with a fellow mac addict through the entire key note.

Can I say WOW?!!! Oh my holy good god!!! This phone is light years ahead of the competition. At least five years ahead. iPod, phone, plus internet. It has surpassed my wildest expectations.

Ok, let me be structured –

Interface/Hardware

  • The device is one giant screen. One button only – the home button.
  • The Blackberry and the Treo have keypads, this has a virtual keypad since the whole thing is interactive.
  • Touch screen. But not just touch, multi-touch (in multiple places) and ignores errors. Can scroll through songs, contacts, dial a phone number by using your fingers on the screen.
  • Forget your stylus, use what you have – your fingers.
  • 3.5-inch screen, high resolution screen, 160ppi.
  • Only 11.6mm — thinner than the Q.
  • 2 megapixel camera.
  • “Accelerator” – automatically switches orientation between horizontal and vertical.
  • Knows when you take the phone towards your ear with a “proximity sensor” – what? Wow!
  • Ambient light sensor.
  • Shrink and enlarge text by “pinching” the screen and expanding your fingers – jeez!
  • WiFi and EDGE – with auto-detect (meaning you don’t have to do anything, it just connects)
  • 8GB and 4GB. Feels small. Especially for video. And with all your contacts and tunes and video loaded, it could be tight.

OS

  • It runs Mac OS X. Forget the horrible Windows Mobile. This is the beautiful os I am used to on my laptop transported onto the phone. Excellent!
  • Because it runs Mac OS X, it can do a whole bunch of things amazingly well – photos, contacts, calendar, widgets etc. Amazing photo application.

iPod

  • Well, it is the iPod you are used to, but without the click wheel, you use your finger to scroll instead.
  • All the usual stuff – album art etc. Same for movies.
  • Amazing resolution.
  • Speaker.

Phone

  • Excellent call interface. Conference calling made easy.
  • Visual voicemail. Instead of listening to your messages sequentially, see them all on screen and jump to whichever one you want. Just like email. For this they need carrier integration.
  • Can talk and send email at the same time!
  • Multiple SMS conversations using the onscreen keyboard. iChat like interface. Predictive text of some sort.
  • Great new bluetooth headset that is as sleek as the phone.

Email

  • Supports all pop and imap emails.
  • Supports Rich HTML.
  • PUSH IMAP – hello blackberry, goodbye blackberry. Basically makes every imap email account into a blackberry account. Integration with Yahoo, push IMAP for iPhone customers will be free.

Web

  • Safari is the browser.
  • Integrated with Google and Yahoo search.
  • Integrated Google Maps.
  • Location capabilities – it will show you where you are on the Google map, you can then find nearby restaurants, shops etc. Hello geo-targeted local commerce – you are a reality for the first time, my sweet little thing.

Carrier

  • Cingular.
  • Multi-year exclusive.
  • Bad, bad move. Carrier agnostic is the way to go. Own every network, not just the locations Cingular covers well.
  • Cingular service is crap.
  • Cingular’s pricing plan is through the roof.
  • I will not switch to Cingular. Even for this phone. Bad experiences have scarred me.
  • Ah well, someone will crack the lock on it pretty quickly and I can then use it on any GSM network.

Price

  • 4GB – $499.
  • 8GB – $599.
  • This is *with* a two-year Cingular contract.
  • Hmm… feels high. Will be a barrier for a lot of people. Especially since there is no subsidizing by Cingular like they usually do. The explanation is that this is the subsidized price, but the marketing sell is missing ($599 from Apple, but only $299 with a Cingular contract blah blah).

Overall take

  • The product is unbelievable. UN-BEE-LIEVABLE!!! Blown away. Completely. With over 200 patents on this thing, this is a huge leap in innovation.
  • The storage size will increase quickly, I would think. The phone is similar in size to a video iPod, so if they can squeeze 30GB and the phone hardware in there, it would be perfection defined.
  • The business decision on carrier, I find just plain bad. Cingular, I am sure, put up tons of moolah, but for Apple, the customer experience always comes first… Let’s see how it unfolds.

Those who need to worry

  • All phone manufacturers
  • RIM (the makers of Blackberry)
  • Microsoft, who basically said yesterday that this would be very hard for Apple to pull off. Heh!
  • Cingular – since no one is excited it was announced with them. If crappy Cingular service affects iPhone sales (it will), it will be bye bye baby. Contract or no contract.

Apple is SO cool. They have truly redefined the phone. I can’t wait (after someone cracks the Cingular lock on it a week after release).

Congratulations, Apple!

Image from: Engadget

This is innovation

Love them or hate them, there’s no denying that Google is innovative. The innovation is usually in the product space, but today they announced a really cool innovation in the HR/stock option space. You can read all about the Transferable Stock Options here.

What a great idea! They are staying ahead of the curve in managing their employees’ upside (or potential lack thereof). As a company matures, usual wisdom states that the stock ceases to rise at the same rate and adopts a more gentle curve. What that means is that employees who join later in a company’s maturity have less upside. And that’s the way it should be since they assume less risk.

However, to feed the hungry beast of innovation, Google is still hiring in vast numbers. And with this little innovation, they are addressing the issue of employees whose strike price is near or below the market price and solving for it — even if your options are underwater, you can trade them and realize value today (instead of waiting). They’ve significantly reduced the risk that employees with underwater stock will leave for greener pastures.

Usually HR is super-conservative. When times are good, they won’t give anything away that they don’t have to. In fact, they can go so far as to imply it is an honor of an employee to be employed at the company. But times change (they always do) and in these situations, most HR departments can’t adapt – they have to be pushed to recognize that there need to be other ways to motivate the newer employees.

What Google has done is dramatic. What makes it more impressive to me is that they have made this innovation when times are good. They’ve been proactive in setting up a program that has significant complexity. That is very, very rare.

Other tech companies need to catch up. Hopefully, for their sakes, soon.

Music companies still don’t get it

I think the RIAA and music companies remain clueless years after Napster has come and gone. This post by Om has my full support. Hence the badge.

When CDs were invented, the price of music was supposed to drop substantially. That never happened. Why? Because the record companies got very greedy. They need to restructure (read: reduce) their pricing model to continue to expand their sales. I guess that is too hard for them to understand.

They probably have a few more years, but they should acquaint themselves with their buddies the dinosaurs.

Second Life – improve the newbie experience!

I am a huge fan of Second Life. It is a world that is built by the community and defined by the community. Don’t like something in the world? Change it. Bored? Come up with something entertaining and it is likely that hordes of people will join you. Want to buy land and become a real estate mogul? Sure, go ahead. Want to shoot an entire movie within the world? Entirely possible. This Business Week article was one of the earlier ones to cover the phenom.

Amazing stuff. But, what is not so amazing is how hard it is for the non-early adopter, non-technically savvy to get on and engage. That’s fine for when the company is starting, but it is time that Second Life addressed this issue. I see two issues

  • First bucket is the technical specs/hardware requirements to get on Second Life are too much. They have to bring that down – not everybody owns a gaming-level computer.
  • The second is that from a UI perspective, they have to make it easier and more intuitive for people to engage. Maybe set up a Welcome Sandbox where you can learn how to interact and get advice etc. Staffing that with a few customer service folks would be well worth their time.

That is when truly explosive growth will occur. Right now, they are like the early versions of del.icio.us, where even people who spent their lives online couldn’t figure out how to use the service.

Once they fix the ability of a newbie to just jump on and engage, they need to fix the ability for a non-techie to add to the world. I think this is critical. If only someone with coding skills can build a casino, that will severely limit the world. Give everyone skills to change the world and then, you have a world-changing environment.